UEFN Session Crashes Connection TIME OUT without RunTimeError on Infinite Loop (Editor disconnected)

Summary

UEFN Session Crashes randomly without RunTimeError

LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 791.81, Threshold: 30.00, [UNetConnection] RemoteAddr: 40.89.183.91:15007, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 791.81, Threshold: 30.00, [UNetConnection] RemoteAddr: 40.89.183.91:15007, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0, Driver = Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 791.81, Threshold: 30.00, [UNetConnection] RemoteAddr: 40.89.183.91:15007, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0)
LogValkyrieSummary: Destroying Valkyrie Beacon

EDIT

Ok, we have discovered the error: there was an infinite loop breaking the code. Nevertheless, this was only found thanks to Project Live Data. (UEFN - Content Service)

This means that UEFN was unable to flag the loop, causing the session to crash without any warning. This should be addressed as soon as possible to prevent such issues.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Not clear. it is Random in our project and does not provide any RunTimeError

Expected Result

No session crash

Observed Result

Session crash (Editor disconnected)

Platform(s)

windows

Island Code

Not yet

Still happening after 32.00.

We have disvovered that usually happens (not always) when a player leaves the game

There is no RunTime Error, the conection justs stops…

Ok, we have discovered the error: there was an infinite loop breaking the code. Nevertheless, this was only found thanks to Project Live Data. (UEFN - Content Service)

This means that UEFN was unable to flag the loop, causing the session to crash without any warning. This should be addressed as soon as possible to prevent such issues.

FORT-829997’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.

I’m having the same issue but I dont get a crash report!!
Not in create . fortnite, not in the Content Service, not in the editor, not in-game.. this is really bad. I’ve been debugging for a week.

The disconnect happens right when the round ends. When the next one starts it still says disconnected from the editor but everything verse or not works well. So not sure if it is something I should actually be worried about