Summary
UEFN Session Crashes randomly without RunTimeError
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 791.81, Threshold: 30.00, [UNetConnection] RemoteAddr: 40.89.183.91:15007, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 791.81, Threshold: 30.00, [UNetConnection] RemoteAddr: 40.89.183.91:15007, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0, Driver = Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 791.81, Threshold: 30.00, [UNetConnection] RemoteAddr: 40.89.183.91:15007, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0)
LogValkyrieSummary: Destroying Valkyrie Beacon
EDIT
Ok, we have discovered the error: there was an infinite loop breaking the code. Nevertheless, this was only found thanks to Project Live Data. (UEFN - Content Service)
This means that UEFN was unable to flag the loop, causing the session to crash without any warning. This should be addressed as soon as possible to prevent such issues.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Not clear. it is Random in our project and does not provide any RunTimeError
Expected Result
No session crash
Observed Result
Session crash (Editor disconnected)
Platform(s)
windows
Island Code
Not yet