UEFN Project Won't Open, Can't get Reference ID

My almost finished island will not open in UEFN, it crashes on launch every time, I cannot get to the point where I can get a reference ID. The project was working properly yesterday, I was commiting, I pushed a private version, and I closed. It will not open today. I uninstalled Fortnite, and UEFN, I restarted my computer, deleted all the project local files, and reinstalled UEFN, Fortnite, and the project and it will not open.

I need to be able to open my project and I have no idea what could be wrong.

Any help or advice would be VERY appreciated.

Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Are you actively using Verse? I haven’t encountered editor crashes from objects placed on map, but I did encounter editor crashes when using specific Verse syntax.

If you are using Verse, try commenting out most of your Verse code (directly through VS Code or a text editor), then open the editor. If that helps, try uncommenting code piece by piece until you find the part that crashes the editor.

I’ll try this out! Thanks for the suggestion! I do use Verse in all my projects for sure.

I commented out everything except for the class declaration, so as to still supply the device to the island map loader, so it doesn’t encounter an issue where it can’t find that kind of device, however, this did not work.

I also tried commenting out all variables, this did not work, and finally tried commenting out the whole file. None of these three comments worked.

I don’t know if part of the issue is that this old code was already compiled? I don’t know how to recompile the verse code outside of the engine, but it’s probably still loading up the old compilation.

Anyone at Unreal know anything about this? Maybe if I delete my AppData now, it could clear any cached compilation data? Unless that’s all living in the SCM.

Interesting (and unfortunate). Might be worth trying on another computer if you have one around? This will confirm whether the issue is with the project or your cache or editor install.

I unfortunately tried on my laptop to no success. This happened on a project to me before as well, and it didn’t work on my work computer, home desktop, or laptop, but would open fine for the following week on my two co-worker’s machines, but not on their other machine. So it seems really variable as to if another computer will help.

I am unable to do this, as I cannot get my reference ID.