Summary
When I launch a session in UEFN, my project devices that previously used Functions (Event Binding) revert to Channels. This makes it impossible to continue development using Functions.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Open a UEFN project that uses Functions (Event Binding).
Copy and paste content from an old map if necessary.
Click on “Launch Session” to start the session.
Return to the editor.
Expected Result
All devices should retain their Function (Event Binding) settings after launching a session.
Observed Result
All devices switch from Functions to Channels automatically.
Platform(s)
Windows
Additional Notes
This issue prevents using the new Event Binding (Functions) workflow in UEFN.
It seems like a bug with Launch Session in projects copied from older maps.