[UEFN Outliner] Select and hide elements at startup sometimes does not work

Summary

Hiding elements at startup sometimes does not work even after selecting a few elements in the outliner, right clicking then click Visibility > Hide Selected then Hide Selected at Startup.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  • Select a few elements in the outliner (make sure they are visible by default)
  • Right click, Visibility > Click on “Hide Selected” first
  • Right click, Visibility > Hide Selected At Startup
  • Save and restart UEFN.

Expected Result

Elements will be hidden in the Viewport even after restarting UEFN.

Observed Result

Elements are sometimes not hidden after saving and restarting UEFN.

Platform(s)

Windows 10.

Additional Notes

  • In most of my own tests, my props are attached to a prop blueprint inside a folder so I can move all of them in same time like a prefab (of course I also hide the latter).
  • It’s working randomly sometimes for example if you show all of them first (Visibility > Show All Actors), do it again, Hide all of them twice then Hide at Startup.

If you have the “Enable Streaming” option enabled in the world settings, objects will load but not display. To display them, you have to select the ones that aren’t displayed, right-click, and select the “force load” option.

1 Like

Hello! I don’t have that option enabled!