UEFN Network error occurred when connecting to a server after matchmaking completed. Cant start game anymore..

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

LOG:

LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 179.89, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.136.24:15044, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:e7980f6d7fe14e59b53dd2c7d3d180c5
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 179.89, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.136.24:15044, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:e7980f6d7fe14e59b53dd2c7d3d180c5, Driver = IpNetDriver_0 IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 179.89, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.136.24:15044, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:e7980f6d7fe14e59b53dd2c7d3d180c5)
LogValkyrieSummary: Destroying Valkyrie Beacon

Steps to Reproduce

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Expected Result

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Observed Result

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Platform(s)

PC

@shadow_Marixx – Did you ever figure this out? I’m battling the same issue right now. My island was working, and all of a sudden stopped with this behavior. I’m not sure if it is a UEFN bug, or I did something to my island setup/config to “break” it. The game begins to start (i know because I see some Print statements fire off). However, all of my devices don’t init properly. My character is “stuck” to the spawner and can’t move, and after 30 seconds I get the error message you posted in the output logs.