We have experienced the same issue, but with lower players than 50. Our map has a limit of 40 players, but all the players are in a smaller area than a br map would be. I wonder if it’s based on how close players are to each other. My theory is that it scales down based on the map size and player count. Since a br map is bigger, the limit before the lag starts is at 50. Our map has players much closer together, so the limit of when the lag starts, decreases to the 30-40 player range. I’m thinking it’s the distance between players, but it’s just a theory
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