Summary
I am having a few issues all revolving around trying to playtest my custom maps I make in UEFN. Simply put, I go to press the button “launch session” in the UEFN editor while my map is opened in the editor, and Fortnite tries to load it and fails.
For this instance right now, I have my project opened in the editor, I press “launch session” and Fortnite starts to open. Usually Fortnite takes a good couple to several minutes to load for me in general. After maybe a minute of the Fortnite loading/starting screen, I receive these two error messages (images attached). Normally at this point, my computer bluescreen crashes (this time it didn’t and it allowed me to screenshot the error code).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Start UEFN editor and open up the project, allow it to load
- Then press “launch session” button and wait for Fortnite to open
Expected Result
- Fortnite opens and automatically loads into the custom map for testing
Observed Result
- Crashes on trying to start Fortnite during Fortnite loading screen
Platform(s)
PC laptop, Windows 10, Asus Zephyrus GM501G
Below are copy-pasted stats from “About PC”
Edition Windows 10 Pro
Version 22H2
Installed on 10/14/2021
OS build 19045.5198
Experience Windows Feature Experience Pack 1000.19060.1000.0
Device name -------
Processor Intel(R) Core™ i7-8750H CPU @ 2.20GHz 2.21 GHz
Installed RAM 16.0 GB (15.9 GB usable)
Device ID ------
Product ID ------
System type 64-bit operating system, x64-based processor
Pen and touch Pen support
UEFN info:
Version: 5.6.0-38504598+++Fortnite+Release-33.00
Island Code
not published yet except for private test versions
Upload an image
Additional Notes
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I have tried to work around the crashes in loading Fortnite by opening Fortnite separately. Fortnite doesn’t always open if UEFN is already open / running. I am unable to get the custom map loaded into Fortnite in this way too if Fortnite does open while UEFN is open.
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In other cases, UEFN “launch session” button may load Fortnite successfully (I see the Fortnite main lobby) but my map does not load for playtesting. In that case, Fortnite will look like it’s loading into a game with a loading screen, take some time, then quit loading and go back to the main menu lobby. It won’t show the custom map in Fortnite before it goes back to lobby.
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Trying to use the “UEFN session” button in Fortnite’s recently played history itself will let me press “play” and after a few seconds return with something like “matchmaking error 3”
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I can’t start Fortnite sometimes if UEFN is already running. In the Epic Games Launcher, both Fortnite and UEFN show as “running”
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The only successful workaround I have for testing a map from UEFN right now is to use in UEFN editor: Project > “Upload to private version” and then use that generated island code to play test my custom map. This works but is a bit tedious for trying out and experimenting with small changes each time.
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I now run the Epic Games Launcher in administrator mode from another post on here, but my issue happens after doing that still.