hi @HeyPickledDave ,
Why is your Fortnite UEFN configured with UE 5.5 Standard Engine parameters,
in the UEFN log file? in RED. This is part of the new ue5main platform build
LogConfig: Branch 'VerseEngine' had been unloaded. Reloading on-demand took 0.30ms
LogWindows: Failed to load '../../../Engine/Binaries/Win64/UnrealBuildAccelerator/x64/UbaHost.dll' (GetLastError=126)
LogWindows: File '../../../Engine/Binaries/Win64/UnrealBuildAccelerator/x64/UbaHost.dll' does not exist
SourceControl: Revision control is disabled
UnrealBuildAccelerator/x64/UbaHost.dll’ does not exist because its part of UE5main 5.5 for building UE5.5 source.
Please uninstall the UEFN version you have and install UEFN 31.20 from the Epic Games Launcher. According to the log its an UEFN internal version which is not supported
SourceControl: Revision control is disabled
Error: EOS: UEOSSettings::GetSelectedArtifactSettings() ArtifactName=[Fortnite] no settings found.
LogOnline: Error: EOS: FOnlineSubsystemEOS::PlatformCreate() GetSelectedArtifactSettings failed
LogOnline: Warning: EOS: EOS API failed to initialize!
not supported
UE 5.5
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12156MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogWindows: Failed to load 'nvEncodeAPI64.dll' (GetLastError=126)
LogWindows: File 'nvEncodeAPI64.dll' does not exist
LogMobileFSR: Mobile FSR Started
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogStreamlineShaders: Initialization of the Streamline plugin (version 1.1.0-SL2.2.0) is disabled.
LogSVGF: FSVGFModule::StartupModule
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
Not supported in Fortnite
LogD3D12RHI: DirectX Agility SDK runtime found.
LogStreamlineShaders: Initialization of the Streamline plugin (version 1.1.0-SL2.2.0) is disabled
For Everyone previously stated UNINSTALL MUST OLD versions of UEFN.
Go into UE5main source copies and Run the Clean solution function or remove UE5main off your PC
Re-install 31.20 from Epic Games Launcher using “Run As Administrator”
If your problem is something else start a new thread
@Flak
please close this thread as problems are being confused and this thread is about
Build: ++Fortnite+Release-31.10-CL-35935822
Probably 31.20 does not have these problems