Yes; and a lot tbh, please review this weird crash when trying to RUN FIX UP with the Item Placer and certain weapons for example Exotic Weapons like “Double Trouble” Where it will give you a Material error resulting in a crash when trying to fix it.
I seems to get more crashes when a material is involved ie right click and try to create material instance/open something that has material in ie ie prefab and it has mesh comps with material. Could be a shader issue.
Then sometimes just pressing browse on a bpp also crashes it idk what has happened but this was never a thing now im limited to what i do in my map due to a possible crash.
All i did then was right click on the asset to rename and it crashed before i could even do that like something is wrong could someone at epic give me 20 mins of their time to fix this for me as its frustrating beyond belief as i cannot do anything unless its just code.
The crashes are so common and so annoying. Can’t use the search bar on content browser anymore, if I search “item” on our project I crash 100%. Also resizing windows sometimes crashes, and there are some more cases which I forget now. Very bad, needs looking into asap
Something else i just noticed is when running UEFN in DX-11 this fixes the crashes for me but Fortnite will auto be set to DX-11 in the settings. I feel this is a bug in itself as Fortnite should conform to whatever graphics api is set on Fortnite ?
@Flak If you could let the team know this little extra piece idk if its part of it or a new bug/if it is a bug but doesn’t seem right how UEFN is overriding my settings on the Fortnite client.
Its like using this work around is creating another issue Never a dull moment