I want to make an animated material that makes the texture scale to big and small over the time.
Tried to find out on some tutorials, but all of them only shows how to move on x and y axis, nothing about scaling the texture.
Does someone know if that’s possible to make?
ps.: I tried to make an animation using a sequencer, but it wasn’t looping (made a post about the issue), so now i’m trying to make an animated material
To translate materials you need to ADD to the uv coordinates and to scale you need to MULTIPLY the uv coordinates. If you multiply by less than 1 it will get larger and bigger than 1 it will get smaller.
Thanks for explaining, I could mix it with another thing I found to make it animated over time.
After some time messing around on the blueprint, I could make it work the way I wanted!