UEFN How to make an animated material to scale the texture?

I want to make an animated material that makes the texture scale to big and small over the time.
Tried to find out on some tutorials, but all of them only shows how to move on x and y axis, nothing about scaling the texture.
Does someone know if that’s possible to make?

ps.: I tried to make an animation using a sequencer, but it wasn’t looping (made a post about the issue), so now i’m trying to make an animated material

To translate materials you need to ADD to the uv coordinates and to scale you need to MULTIPLY the uv coordinates. If you multiply by less than 1 it will get larger and bigger than 1 it will get smaller.

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thanks for replying, currently im having some issues to launch my project, im spending the whole week trying to make it work again

so i will try that as soon as i make my project to work again :slight_smile:

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i got my project back :pray:

so, i tried to do something but it just gets blank


i’m totally new to this on materials, but i can’t find a tutorial that really helps me on this specific stuff

I did a quick tutorial that might help!

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Thanks for explaining, I could mix it with another thing I found to make it animated over time.
After some time messing around on the blueprint, I could make it work the way I wanted!

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