UEFN Fortnite Sessions Over-Exposed and Lower Detail

Summary

When I launch a UEFN Creative session from UEFN, all the graphics are way over-exposed and have loss of detail. This situation began directly after the Chapter Six update. To clarify, this only happens in UEFN and UEFN Creative. Fortnite, the Fortnite lobby and Battle Royale look perfect.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Open a UEFN project. Go to the Launch Session button. Click on it. When Fortnite Creative opens, everything is over-exposed - even the Lobby. Until the Chapter Six update, everything looked normal, good exposure, as expected in Fortnite.

Expected Result

If you have a project and launch a session, it should look correctly exposed and have high levels of detail – like Fortnite.

Observed Result

The problem is that everything looks like it is lit by 300 watt light bulbs now. Also, there is a noticable lack of detail. This can even be observed in the Fortnite Creative Lobby, the tile room with the trees that you wait in for your session. Even the lobby is blown out visually now.

Platform(s)

I have a Windows 11 PC with a 13th gen i-9 processor, 64 GB of RAM and an RTX 4090 graphics card

Additional Notes

Please fix this issue, thank you



I created a fresh copy of the Animation Sample Project – you can see the over-exposure in these two shots, one of the Lobby and one of the ASP in Game Mode. The game is now harshly lit, and casting sharp shadows. Anyone familiar with the ASP knows that it was previously softly lit and had fine details. Again, I am only finding these problems with UEFN projects, not Battle Royale. Thanks

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Same here, just happend today after importing some assets from another project (migrating) where you able to fix this?

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