Summary
Hello, when I create a propeller or simple prop, rotation or movement does not work. for the propeller, I selected linear Key Interpolation via level sequence → transform → relative and set Transform → Rotation → Yaw value to 360. When the game starts, the propeller makes one full turn and then stops turning. Similarly, when I create a prop, I create a level sequence for back and forth movement, open Loop Playback, Auto Play features via cinematic sequence, set “Finish Completion State Override” option to Force Restore State and set Enabled on Phase option to Always, but the back and forth movement I set works for one turn and then the prop does not move. This problem continues both in edit mode and when I start the game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
For propeller issue:
Create a propeller-> add → cinematics → level sequence → double click on it → add actor to sequencer → transform → set transform as relative → delete location and scale → set rotation Yaw value as 0 for 0.001 → set rotation Yaw value as 360 for 0100 → select two dots in Yaw and right click on them → Key Interpolation as Linear → start and finish and select launch session or start game. If you want you can also create cinematic sequence with these user options :
Sequence → level sequence that we created for propeller rotation
Ticked: Loop Playback, Auto Play, Level Sequence Actor Always Relevant
Finish Completion State Override → Force Restore State
Enabled on Phase → Always
For prop issue:
Create a prop such as hover platform → add → cinematics → level sequence → double click on it → add actor to sequencer → transform → move the prop back and forth and create keys with enter button→create cinematic sequence and use these options :
Sequence → level sequence that we created for prop movement
Ticked: Loop Playback, Auto Play, Level Sequence Actor Always Relevant
Finish Completion State Override → Force Restore State
Enabled on Phase → Always
Expected Result
The prop is expected to move back and forth and continue to do so continuously.
The propeller is expected to spin continuously.
Observed Result
The propeller only spins once and stops. Similarly, the props also spin back and forth once and stop. When the character steps on both the prop or the propeller, it lagging so hard and fall to the ground.
Platform(s)
Windows 11