When i launch a test session from UEFN the editor keep in loading infinitfly… After a few minutes I can start the test session in the Fortnite-window, but in the UEFN editor it keeps “loadion session”… So it is impossible to do live edit or check performance-room-profiler!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
I start session from UEFN
Expected Result
After a few minutes the editor should show “connected” and the green play button should be clickable.
Observed Result
The editor don`t end the “loading session” although there is a connection to the fortnite window (I can start the test from fortnite window, but the UEFN editor keeps loading)
I’m still looking for the cause… For all those who have the same problem, I can at least say that I found out that it seems to have to do with certain actor configurations as well… e.g. when scaling large objects (such as the modular dragon skull) very small
Okay, I deleted a lot of objects from the map for testing and lo and behold - the editor links to the session… Apparently, the problems start at about 15,000 objects - please Epic (@Flak) see if you can optimize this so that a liveedit is possible also for more objects in the map. (Maybe you can rise the timeout)