write the following code, and build on UEFN. then, UEFN crashed
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
testVerse := class(creative_device):
AsyncFunction()<suspends>: void =
Sleep(0.0)
OnBegin<override>()<suspends>:void=
sync(count:=1..3):
AsyncFunction()
Additional info.
I posted this bug on bug report form too.