UEFN - Editor is crashed for a sync specifier with range

write the following code, and build on UEFN. then, UEFN crashed

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

testVerse := class(creative_device):
    AsyncFunction()<suspends>: void =
        Sleep(0.0)

    OnBegin<override>()<suspends>:void=
        sync(count:=1..3):
            AsyncFunction()

Additional info.

I posted this bug on bug report form too.

@t.tutiya Thank you for your report! We will look into this further, once we receive the bug report using the form available here? Fortnite Creative

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