Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
When adding chests from the game’s creative mode, old chests already present in the UEFN editor are replaced instead of adding new chests.
Steps to Reproduce
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Add chests from creative mode
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Save the project in the UEFN editor
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Exit creative mode and the game, exit the session in the UEFN editor and close the UEFN editor
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Relaunch the UEFN editor
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Restart a session from the UEFN editor
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Add chests from creative mode
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Each chest added replace a chest already present
Expected Result
When you add a chest from creative mode, this new chest must not replace an old chest already present in the UEFN editor.
Observed Result
To get around this bug we had to copy the chest object information and modify the “SavedActorGuid” of each new chest just after adding it in the UEFN editor to avoid losing our already carefully added chests
example :
Beginning Actor
{ … }
SavedActorGuid=00000000000000000000000XXXXXXXX
End Actor
Platform(s)
PC