Reference ID
LoginId:e1bc2fe445f33adfa1303795cb6d147f EpicAccountId:e2ab117d2a0a4b64b8230b0835ba526f
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
Instantly after starting the UEFN and automatically loading a project UEFN crashes. LoginId:e1bc2fe445f33adfa1303795cb6d147f EpicAccountId:e2ab117d2a0a4b64b8230b0835ba526f
LoginId:e1bc2fe445f33adfa1303795cb6d147f
EpicAccountId:e2ab117d2a0a4b64b8230b0835ba526f
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1079] Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InCreateState, InResourceStateMode, DefaultState, InClearValue, &NewResource, InName, false) failed at D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:436 with error E_INVALIDARG
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Steps to Reproduce
Instantly after starting the UEFN and automatically loading a project UEFN crashes
Expected Result
UEFN isnt crashing
Observed Result
UEFN isnt crashing
Platform(s)
UEFN
Additional Notes
LoginId:e1bc2fe445f33adfa1303795cb6d147f EpicAccountId:e2ab117d2a0a4b64b8230b0835ba526f