The bad address 0x00007465736c6f18 holds ASCII bytes (“olset”, as in “toolset”). That looks like string data used as a
pointer: a freed or overwritten Python object in the toolset’s Python layer.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Repro (not yet confirmed as 100%)
Open a big Verse project.
Through the editor’s MCP server, write many Verse files in a burst (VerseToolset.WriteFile), then call
VerseToolset.BuildAll from the same Python-driven call.
The editor crashes about 1 s after “Build complete”.
Expected Result
no crash
Observed Result
crash
Platform(s)
PC
Additional Notes
The log has repeated LogIas: LatencyTest Error ... x509 verification error (20) for the Epic CDN endpoints
throughout. They were already present before the crash, so they are probably unrelated.
The last UI focus was the Message Log tab (UserActivityHint).
My PC already has Python 3.14.8 installed system-wide, which is newer than 3.14.6. As far as I can tell, though, UEFN doesn’t use the system Python: it runs its own bundled interpreter, Python 3.11.8 under Fortnite\Engine\Binaries\ThirdParty\Python3\Win64, which ships with the Fortnite install.
Could you confirm which Python installation you mean and how it relates to the crash we reported? If the editor needs a different bundled version, is there a supported way to update it, or will it come with a UEFN update? I’d rather not replace files inside the Fortnite install myself.