hi all, @Flak ,
Someone has tried to use the original Switch 1 code as Switch 2. IMHO
You can still use Switch 1 from UEFN locally. My friend (who is remote in the USA) seems okay with Fortnite and can load Fortnite Creative 2.0, but he does not use UEFN!!!
now received a message Switch 1 has been put back to building successfully
So someone else has tried the UEFN Live Link session to a Switch 2 and it works, but it is a simple loopback on your network, the Blueprint VM engine for Verse runs on your PC using the local Switch 2 FN Creative 2.0 emulator in the same way, all consoles do.
When publishing all the parts of the Fortnite Switch 2 libraries and VM engine need to be on the remote build server just like Xbox templates for each family.
Has this previous error causing crash in Switch 2 never fully addressed as bug was not reported correctly
Only Nintendo switch players crash when playing my map on public server
Then again another problem that was not fixed was
Nintendo Switch PLayers / Mobile: Crash Game / Fortnite Closes when trying to playing on a public published map / Fortnite Creative UEFN
This problem is added just because its such a pain in Verse on Nintendo Switch 1
The problem is every “@editables” that allows a Verse device to be visible in UEFN on the Nintendo version generates at least seven blocks of data, when only one should be allocated, so you run out of memory.