UEFN Bug: Map Assets Disappearing and Player Movement/Items Not Working

Summary

I’m experiencing a serious bug in my UEFN project during Play Session.

Two issues are happening at the same time:

  1. Map assets disappearing

Some walls and static meshes randomly disappear during gameplay.
They are still present in the UEFN editor and were not deleted.
In my item shop, some walls disappear while other parts of the same structure remain loaded.

  1. Player movement bug

My character becomes partially stuck, as if it is locked in a movement state.
I cannot properly use items/mechanics that require gliding or similar movement states.

The assets look normal in the UEFN editor and only disappear during the Play Session.

My current memory usage is around 14.7 GB / 100 GB, so I’m nowhere near the memory limit.

I’ve attached screenshots showing the issue.

Could this be related to World Partition, Runtime Streaming, asset streaming, or a player movement/state bug?

Has anyone experienced something similar or knows how to fix it?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

I’m using the UEFN Physics system, with custom props that have physics enabled, as well as custom Verse code. I’m not sure if the issue is related to the physics system.

Expected Result

Player movement and all map assets should work normally without disappearing.

Observed Result

During Play Session, the player’s movement becomes bugged and some map assets, especially walls and static meshes, randomly disappear. The missing assets are still visible in the UEFN editor. The player is also unable to properly use gliding-related items and mechanics.

Platform(s)

PC

Video