Summary
Bug where UEFN can not properly auto generate the Assets.digest.verse and starts any path with /invaliddomain
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
I cant give a steps to reproduce guide, as this seems to be a weird edge case on my end everyone told me to create a disscusion/ bug report.
There seems to be a general issue with my asset paths. When I build Verse in UEFN, it automatically generates files like Assets.digest.verse.
This asset component links to all assets in my project, wheter I use an existing project or create a new one, these assets always have a path like /invaliddomain/....
I’ve tried everything—going through the project setting files,
changing Verse paths and project paths, even reinstalling UEFN and checking if my file paths contain weird characters. Nothing seems to fix the issue. I found one other person online with this bug, but they didn’t seem to solve it or share a fix.
I hope my Project is attached as a zip.
Nobody seems to can help me I’ve reinstalled Fortnite and UEFN twice even on another drive from my default C: drive to my D: drive.
Does anybody from this community know why this invaliddomain occurs?
Expected Result
A valid Assets.digest.verse without any invaliddomain paths
Observed Result
# Copyright Epic Games, Inc. All Rights Reserved.
#################################################
# Generated Digest of Verse API
# DO NOT modify this manually!
# Generated from build: ++Fortnite+Release-35.20-CL-42911808
#################################################
<#> T_Quarry_Gravel_Mat_material was not created.
using {/Verse.org/Assets}
using {/UnrealEngine.com/Temporary/UI}
# Module import path: /invaliddomain/RockHP/UI
(/invaliddomain/RockHP:)UI := module:
GeneralUI<scoped {/invaliddomain/RockHP}> := class<public>(widget):
TestUI<scoped {/invaliddomain/RockHP}> := class<public>(widget):
# Module import path: /invaliddomain/RockHP/UI/Assets
(/invaliddomain/RockHP/UI:)Assets := module:
MainUI<scoped {/invaliddomain/RockHP}>:texture = external {}
# Module import path: /invaliddomain/RockHP/UI/ViewModel
ViewModel := module:
Overlay<scoped {/invaliddomain/RockHP}> := class<public>(widget):
UpgradeUI<scoped {/invaliddomain/RockHP}> := class<public>(widget):
T_Quarry_Gravel_Mat<scoped {/invaliddomain/RockHP}>:material = external {}
Platform(s)
PC
Upload an image
RockHP.zip (980 KB)