Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
Many UEFN Assets have Scales of negative 1, in order to mirror an asset on an axis. An issue i have been noticing recently, is one where assets that go through this negative flip, become out of sync when scaled back to 1, or scaled in any way in some instances. What this results in, is having an asset appear not mirrored in Fortnite play, but visibly mirrored in UEFN. The asset appears not mirrored in Fortnite play, but still retains the collision properties of the UEFN mirrored version.
Steps to Reproduce
Find a mirrored doorway Wall with a walkable entrance on one side, and a solid wall on the other side in the asset browser (I used “Apollo_HH_Window_Closed_01”), then place it down, and change the x axis scale to 1 (from -1). Then, launch a session and try to walk through the doorway you just placed and scaled.
Expected Result
The doorway half of the wall is able to be walked through, and the solid section of the wall isn’t.
Observed Result
The “doorway” half of the wall is now solid, and you can also phase through the “solid” section of the wall.
Platform(s)
PC(UEFN)
PC, SWITCH, Possibly others but I haven’t checked. (Fortnite)
Additional Notes
I have only recently found this bug, but I have heard of other people coming into this issue in the past.