[UEFN 6.0 / v42.10] Creative devices suddenly became invisible in every project

Summary

reative device models suddenly stopped rendering in the UEFN viewport. The devices still exist in the Outliner and their settings are accessible in Details, but only the transform gizmo is visible.

The devices were displaying normally on September 3, 2026. Later, they became invisible. The issue also occurs in a brand-new empty project with a newly placed Perception Trigger, so it is not limited to my original island.

Steps to reproduce:

  1. Open UEFN.
  2. Create a new blank project.
  3. Place a Perception Trigger on an empty floor.
  4. Select the device.
  5. The device appears in the Outliner and Details, but its model is invisible. Only the transform gizmo appears.

Expected result:

The Creative device model should be visible in the viewport.

Observed result:

Only the transform gizmo is visible.

Troubleshooting already attempted:

  • Restarted UEFN and Windows.
  • Reinstalled UEFN.
  • Reset the editor layout and viewport settings.
  • Disabled Game View.
  • Reset the near and far view-plane settings.
  • Recreated the UEFN editor configuration file.
  • Tested the original project and a brand-new empty project.

The issue persists.

Platform:

Windows 11 PC
UEFN / Unreal Editor 6.0
Fortnite v42.10

Original project:

HotelAleatoireUEFN
Island code: 4738-3912-7591

Impact:

Editing is blocked because Creative devices cannot be seen or positioned safely. This also creates a risk of accidentally placing duplicate devices.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Open UEFN.
  2. Create a new blank project.
  3. Place a Perception Trigger device on the floor.
  4. Select the device in the Outliner.
  5. The device exists, but its model is invisible in the viewport.

Expected Result

The Creative device and its editor preview should be visible in the UEFN viewport.

Observed Result

Only the transform gizmo is visible. The device model is invisible in both my existing project and a brand-new blank project.

Platform(s)

Windows 11 PC

Island Code

4738-3912-7591

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Additional Notes

The devices were still visible at 14:07 on September 3, 2026, then became invisible later.

I restarted UEFN and Windows, reinstalled UEFN, reset the editor layout and viewport settings, disabled Game View, verified that Realtime rendering is enabled, and tested a brand-new project. The issue persists.

The devices remain present in the Outliner and their settings are accessible, but their editor models are invisible.

Resolved.

The issue was caused by the viewport camera’s Far View Plane being set to 0.01. I changed it under Perspective > Far View Plane to 1000000, and all Creative device models became visible again at normal distances.

I also checked the positions of the Perception Triggers. They remained in their correct locations, and the project was not damaged.

Thank you.