Summary
After updating to UEFN 43.00, two asset loading errors appeared in my project. Both errors report that the EUC_ArtRefresh dependency is missing from the Fortnite installation. Verifying Fortnite and UEFN did not resolve the issue.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Open the WARBOY_4_FINALE project in Unreal Editor for Fortnite (UEFN).
- Allow the project to load completely.
- Open the Message Log.
- Select Load Errors.
- Observe the two separate asset loading errors:
- /Game/Building/ActorBlueprints/Prop/Prop_ParkingGate_01
- /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Commerce_CheckoutCounter02
- Both errors report the same missing dependency:
/Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh
Expected Result
Both assets should load correctly in UEFN without missing dependency errors or skipped package warnings.
Observed Result
UEFN reports two asset loading errors involving Prop_ParkingGate_01 and Athena_Prop_Commerce_CheckoutCounter02.
Both errors report that EUC_ArtRefresh is unavailable. The package is recognized as a valid mounted mount point, but the expected file does not exist on disk or in IoStore.
The errors remain after verifying Fortnite, verifying UEFN and restarting the editor.
The UEFN Playtest session starts successfully, but both errors remain visible in the Message Log.
Platform(s)
windows pc
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Additional Notes
These errors were not present in my project on November 1, 2026. They first appeared on November 2, 2026, after the recent update.
I have already verified both Fortnite and UEFN, but the issue persists.
I would like to know whether this is a known UEFN 43.00 issue and how to restore the missing EUC_ArtRefresh dependency without modifying or removing assets from my project.
This does not appear to be related to my Verse scripts.



