I don’t know how to “repro” this outside of the experience I am having since 40.00 in comparison to the previous version working on a single project. While before it would take a long time (easily 3 mins to push just verse changes), now takes up to 8 or 9 mins to push just verse changes.
Also, UEFN is now consuming pretty much all my computer resources making the rest of my apps running (including fortnite itself) to be laggy and slow and unresponsive.
To put in layman’s terms at this point, UEFN is an absolute PIG on resources of CPU and memory for no discernible increase in functionality or improvements itself. It’s as if there is some kind of horrible loop running, or a miscalculation of how memory is used within it. Creating and building in UEFN has become almost a miserable experience on my machine that has 16GB RTX4090 with a 13gen I9 cpu and 32 GB or memory.
This is unacceptable at this point and I really hope that there is some kind of change in the UEFN dev team to make this software BETTER instead of successively worse each iteration as we spend hours per day just simply waiting to push a small change.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Open a large project and work on it
Expected Result
Should be quicker and leaner and more efficient
Observed Result
Is a bloated mess of software that sucks up all resources on the computer
I come to you with requests for assistance from the team.
Could you please give us an island code for one of your large projects so we can start investigating? Also, if we could get both your client and editor logs after you open one of the projects where this is happening.
Just to follow up on this, I sent logs to you in discord and as of yesterday UEFN won’t even close properly anymore, I always have to force close or it crashes (which I send logs each time too). UEFN is exponentially worse since 40.00 in performance and stability.
If I may, this isn’t just a problem on large projects - it’s on all projects, and this issue has been around (and worsening) for the better half of a year, if not longer.
Even the home screen of UEFN often takes up most of my PC’s available memory (32GB). It’s become impossible to launch a memory calculation, much less playtest, without my whole PC seizing up and Fortnite running at a crisp slideshow of 10FPS or lower, and sometimes it still even does that without having Fortnite, or anything else, open.
I’ve also heard reports of people with 64 and 128gb of RAM having the same issue - UEFN taking up 90% of their available memory, if not more, despite not actually needing it or improving performance. This seems like a pretty serious internal issue.
This has been a problem for me too. The projects I work on reach the map’s memory limit, with hundreds of custom props and hundreds of actors. It’s impossible for me to use any of the “push” features; I have to reopen the experience through the lobby because UEFN or Fortnite will definitely crash. I’m using 48GB of RAM, a Ryzen 7 5700X, a 5060 Ti, and an NVMe 2.0 SSD. Also using the “Close Project” button or the X in the top corner of the window doesn’t work either; the application may close, but the task will always remain in the background on your PC, consuming all your memory. That’s why I added “End Task” directly to the application’s taskbar, that’s the only way to truly close the editor.
The good news is that I’m really excited about the changes Epic announced regarding the the coking process and other things
From 40.10 this problem is even worse, UEFN and Fortnite suck up even more memory and CPU than before making every other program almost unusable at times. I sure hope this gets resolved very very soon….
I noticed if you turn on stats for UEFN to show framerate and memory usage, it will balloon in size even if you have a bare minimum project open. The Objects in memory seem to always stay in memory if if you have closed out a previous project.