Summary
I don’t know how to “repro” this outside of the experience I am having since 40.00 in comparison to the previous version working on a single project. While before it would take a long time (easily 3 mins to push just verse changes), now takes up to 8 or 9 mins to push just verse changes.
Also, UEFN is now consuming pretty much all my computer resources making the rest of my apps running (including fortnite itself) to be laggy and slow and unresponsive.
To put in layman’s terms at this point, UEFN is an absolute PIG on resources of CPU and memory for no discernible increase in functionality or improvements itself. It’s as if there is some kind of horrible loop running, or a miscalculation of how memory is used within it. Creating and building in UEFN has become almost a miserable experience on my machine that has 16GB RTX4090 with a 13gen I9 cpu and 32 GB or memory.
This is unacceptable at this point and I really hope that there is some kind of change in the UEFN dev team to make this software BETTER instead of successively worse each iteration as we spend hours per day just simply waiting to push a small change.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Open a large project and work on it
Expected Result
Should be quicker and leaner and more efficient
Observed Result
Is a bloated mess of software that sucks up all resources on the computer
Platform(s)
PC