UEBuildConfiguration.bForceEnableExceptions in 4.16?

I just upgraded to 4.16 from 4.15, and I noticed that UEBuildConfiguration.bForceEnableExceptions is no longer allowed.

Is there a new alternative to it, that’s allowed in 4.15? I have some legacy code that uses noexcept and my packages won’t build without it.

This worked, thanks!

Consider using bEnableExceptions = true; for modules that use exceptions.
It worked well for me.

This doesn’t seem work for me. I get tons of warnings in a TPL I am using that requires exceptions.

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/118722-c-4-16-transition-guide/page4
#51

it works for my project.