UE6 AI Codable Niagara

With UE6 implementing the new scripting language - doe it mean Niagara will alo get rid of node programming for scripting and we will be able to use AI to help write NIagara directly? Right now, I have a hell of a time using AI, having to take screenshots etc., whereas I could use AI to write HLSL directly more easily, but I recently ran into a issue where I was FORCED to use node and not HLSL node because of some C++ wrapper not used in HLSL node.

UE6 needs to be FULLY text based programming to make the most of AI assistance