Hi,
I have a problem with my masked materials and Anti-Aliasing. No matter what I do, what settings I choose, my masked materials remain very pixelated (like not anti-aliased at all).
The image shows a solid geomety above four black stripes as masked material on a plane. Opacity-Mask has smooth edges to get alpha-to-coverage to work.
As you can see, there is no difference in the masked material.
I checked in a fresh UE4.27.2 project and it works just fine. I tried in UE5.4.4 and UE5.6.1 and I just cannot get it to work. Nanite is disabled.
Very frustrating, couln’t find any help googling.
I hope I am just missing a setting somewhere. Any suggestions?
BR
