Hi everyone, I recently started using Unreal Engine 5 for game development and noticed that my computer was crashing with various Blue Screen error codes. I imagine there are/will be others who run into similar issues so I wanted to try and get this answer broadcasted specifically as it has appeared to correct that issue for me. I do believe it ended up being related to my Nvidia drivers.
Thanks RedeauxGames for the great reply.
Sorry if I am not using the correct category, or the forum in general, as intended!
I was getting CLOCK_WATCHDOG_TIMEOUT constantly when loading a new project. Shaders would compile during first startup, but once the project launched and tried to finish compiling is when the crash happenedā¦
What ended up fixing it for me was setting going into the āUE_5.1\Engine\Configā folder and opening the āBaseEngine.iniā file and editing the āNumUnusedShaderCompilingThreadsDuringGame=ā and āNumUnusedShaderCompilingThreads=ā options to a higher number. This placed less load on my CPU and resolved the crashing.
I have an 11900k overclocked (The issue was probably caused because of this) and didnāt want to disable my OC. This is an 8C/16T CPU so I set both values to 10 so only 6 max would be used towards shader compiling. The number to set here will vary based on your CPU.