Hey!
I’m building a super large scale map of a 1:1 scale island with 50+km…
My issue is that when I use the ocean mesh from the water plugin, the underwater post process only works until a certain point… I can’t seem to find a way to make this underwater effect larger… so that i can, for example swim deeper or further into the water, without having the underwater effect dissapear once I reach the limit…
How can I make this area larger, so that the underwater effect is activated no matter where i am in the ocean.
Also, if i use a water plane that has no such underwater effect… How can I activate it? And apply the same principal as the ocean, have the effect work no matter where i am in the ocean…
While I’m at it… I’ll trow a 3rd question in there, waht about foam? How can i make the ocean texture more realistic and make use of the foam? Been trying to mess around with the settings, even followed a few different tutorials and the fog simply doesnt want to show up.
Thanks for your time!