Why is it the default UE5 VR template has to compile 6500 shaders When you start a new project, This literally makes my computer usable for ages, UE4 does not have this issue, it loads up and you ready to go.
So Im confused as to why ue5 does.
I have had to abandon 3-4 projects as then never seem to finish compiling the shaders for hours
What did I miss