UE5 VR Template Lighting issue occulus quest 2 (Android)

Thank @Kavan.

The linked issue is not the one I experience, My scene does not look darker but the lightmap textures dynamic range seams to not be the expected one.

I tried to turn on ‘Mobile HDR’ and the result looks like the UE4 build but with only a single eye rendered because this is currently not supported. Quest 2 mobile build + HDR only renders half the camera view.