UE5 VR Resolution limited

The resolution of VR in Unreal 5 seems way lower than in Ue4, and the usual settings don’t seem to help. This is a UE4 project directly ported to UE5. Am I missing some steps or something?
At first I thought there was some AA issue, because of the amount of aliasing going on, but all textures, UI elements and Dither Transparency are really low resolution (which makes the aliasing worse). In the case of Dither Transparency you can clearly see the individual dots. The project did somehow switch from MSAA TO TSR without that change showing up in the project settings, so I can imagine there might be some changes to defaults messing things up, but I haven’t found it yet.

vr.PixelDensity = 1
r.ScreenPercentage = 100

Setting vr.PixelDensity higher, to something like 2 helps a little bit, but it still seems like a lower resolution than UE4. Setting it any higher doesn’t seem to do anything (I guess it’s capped at 2?)

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Have same problem with you, Totally no idea what happened. vr.PixelDensity seems not working with any AA except TSR, But even use TSR It’s still worse than UE4.
Anyone knows about it?

Worth noting: in the meantime I have upgraded back to Unreal 4. I’ll wait for them to port a proper VR title to UE5 before giving it another go. Right now it’s just broken, and I don’t have the time to debug their stuff.

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