The resolution of VR in Unreal 5 seems way lower than in Ue4, and the usual settings don’t seem to help. This is a UE4 project directly ported to UE5. Am I missing some steps or something?
At first I thought there was some AA issue, because of the amount of aliasing going on, but all textures, UI elements and Dither Transparency are really low resolution (which makes the aliasing worse). In the case of Dither Transparency you can clearly see the individual dots. The project did somehow switch from MSAA TO TSR without that change showing up in the project settings, so I can imagine there might be some changes to defaults messing things up, but I haven’t found it yet.
vr.PixelDensity = 1
r.ScreenPercentage = 100
Setting vr.PixelDensity higher, to something like 2 helps a little bit, but it still seems like a lower resolution than UE4. Setting it any higher doesn’t seem to do anything (I guess it’s capped at 2?)