UE5 VR planar reflection crash

Hi.
In the VR template (deferred shading), when I try to run a scene with planar reflections in it I get this crash log:

Assertion failed: ViewIndex != INDEX_NONE [File:D:\build++UE5\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp] [Line: 3356]

UnrealEditor_OpenXRHMD!FOpenXRHMD::DrawHiddenAreaMesh() [D:\build++UE5\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp:3356]
UnrealEditor_Renderer!<lambda_44f2c5263926312ece3ef7d7e7a12047>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DepthRendering.cpp:673]
UnrealEditor_Renderer!TRDGLambdaPass<FDepthPassParameters,<lambda_44f2c5263926312ece3ef7d7e7a12047> >::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h:629]
UnrealEditor_RenderCore!FRDGBuilder::ExecutePass() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2857]
UnrealEditor_RenderCore!<lambda_e37353ec857c2652420e80462f198160>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2664]
UnrealEditor_RenderCore!UE::Tasks::Private::FTaskBase::TryExecute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:432]
UnrealEditor_RenderCore!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_7939ff0409374c0829c7322dab772b33>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:656]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:162]
UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:361]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:402]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<<lambda_0a548c7e497de3cc77a9e48080e1524f>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:67]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

Thank you very much for helping out

Hi! Is a known error, a bug report has been filed. There is the other post that follows this error: https://forums.unrealengine.com/t/ue-5-1-vr-crashes-when-using-planar-reflection/790125/10

Still having this problem in UE5.3.2! Any fixes?