[QUESTION] What is the UE5 Timeline and Roadmap or Release Cycle look like for Mobile VR AR XR and what are the current recommendations?
[QUESTION] What is the future of UE5 in relation to: VRS -Variable Rate Shading -FFR - Fixed Foveated Rendering - DLSS 2 - Deep Learning Super Sampling - and TSR - Temporal Super Resolution - any specific directions or plans and links to UE5 strategic implementations?
Per material level VRS is already available for all supported hardware. You just have to turn it on in the material. Additional VRS features can be added with custom implementations.
TSR is on by default in UE5 and DLSS is available as a plugin by Nvidia and can easily be added with just a few clicks.
I haven’t worked on any VR projects in Unreal so I can’t say anything about your other question.