UE5 Video memory exhausted when opening a BLANK project

Using NVIDIA GeForce GTX 1060 3GB

When opening completely blank project UE5 already runs out of video memory.

Switching from DirectX 12 to DirectX 11 fixes the issue, but then Nanite is disabled. Changing r.streaming.poolsize does nothing.

Even though the 1060 isn’t a high end card, it would be very dumb if 3GB of VRAM wasn’t enough to load 2 chairs and a table.
Does nanite really only work with high end cards, or is this a bug?

4 Likes

Im also having the same issue.

Same. I have a 1050 ti with 4GB of RAM and it’s saying the same thing. I thought the whole “Nanite” thing was suppose to reduce the costs by figuring out polygon count and adjusting accordingly.

I had to switch to DX11 (and lose nanite support) just to be able to create some games for now. I don’t want to have to go back to 4.27 because I’ve learned how to use UE5 more then UE4.

Same issue here. I did find that disabling Lumen helped when using DX12 but not enough.

Same, with a GeForce RTX 3080.
I open a blank project and it says the editor has about ~30 fps, ~3,600 mb memory, and ~33,000 objects.

It runs like garbage in PIE and standalone if i look at the floor, but it runs smooth when I look up into the sky, so it must have something to do with the rendering.

It wasn’t doing this the whole time, I have been happily working on a small project and it has been fine, this issue has sprung up without me updating any engine/OS/drivers.

I’ve tried turning off lumen for Reflections and Dynamic Global Illumination and weirdly is started running even slower…