Every time when i’m trying to assign to a character’s Skeletal Mesh (created in ue4, but adapted to 5.0. Freshly dled from the marketplace) UE5’s skeleton - it throws me a warning:
Even if there are no differences in the bone hierarchy
(Do not look at the T-pose of the source skeletal mesh - the same this happens with A-posed mesh)
The same happens with every single UE 5.0 adapted skel mesh, taken from the marketplace. The way i did it before (using UE 4) does not work anymore… Thats the results, in cases when i clicked “Yes”. (oh god)
When i press “Yes” it tries to merge skeletons but no luck. Just overwriting skeletal bones by the new ones…
In ue4 it works well. Is there are new pipleline for skeleton assignation or just a UE5 bug?
Thanks in advance.