UE5/UE4.27 Issue with SteamVR plugin in VR Template!

Hi,
I have to use SteamVR plugin in my VR project, so I disabled OpenXR and Enabled SteamVR and Windows Mixed Reality plugins…
The HMD works fine and the controllers shows but the problem is that the teleportation and menu button works weird!
The teleportation circle appears at the bottom of the VRPawn (on the floor) and not moving around and if I do teleportation, it jumps player one step back!
The menu also appears in the same place by presseing menu button on the controller (Not appear near the controllers!)…
This problem only happens when I use SteamVR plugin and there is no problem with OpenXR plugin!
I tested VR template in both UE 5.0 and UE 4.27.2 and the results are the same!!!
Could you please help me how can I solve this issue?
I really need to use SteamVR and NOT OpneXR…
Thank you so much for your attentions.
Kind Regards.

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I’m having the same problem. Enabling SteamVR seems to break the VR Template. I managed to fix the teleportation issues by following this thread: Can't Aim Teleport Arc in VR Template With Steam VR Plugin Enabled. However, I get a terrible stutter in the tracking when I enable SteamVR with UE4.27/5.0. Really hoping to find a fix since SteamVR is the easiest way to get finger tracking for my Index controllers.

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Hi firekil,
Thank you SOOOOO MUCH for your reply!
It helped me A LOT, and I could solve both Teleportation and Menu position issues with your mentioned topic!
I REALLY appreciate you…
During the previous days, my mind melted to figure out how I should solve this issue!
I even thought of using UE 4.26!!!
But now, I can continue working on my project using AWESOME UE 5!
I’m not very good at coding, but I don’t think it is very hard for Epic developers to add a simple selection option for switching between the OpenXR or the SteamVR, etc., in the new VR Template!
By the way, here is the solution for Teleportation (based on your mentioned topic) → Apply changes in the “VRPawn” blueprint:


And here is the solution for showing the Menu Widget in the correct position → Apply changes in the “Menu” blueprint:

I hope these solutions help other people who have so many difficulties using the SteamVR plugin and UE4.27/UE5.
I wish Epic developers fix other issues with the SteamVR plugin (in the new VR Template) because some people still need to use it.
Thank you again for your help.
Kind Regards.

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Thank you for this. For me, I could not release objects after I grabbed them, when having OpenXR plugin enabled. The only other thing I think is missing is the haptic feedback. I don’t have any when shooting the gun or picking up objects with steam VR.