UE5 Teleporter in VR (to travel to a distant location in the level)

For UE5 in VR, has anyone had any luck creating an actual teleporter that the character steps into and materializes into a different location in the level. I am not talking about the teleport locomotion method to move around the level, but an actual teleporter.

You mean the teleporter model?

I dont know about a teleporter model you refer to. I have scoured youtube for teleporter videos and have tried them (includes building a blueprint of course) but the videos were for 3rd person and not for VR. I haven’t found anything on youtube OR in documentation to help me. Again, this is not the typical locomotion teleporter, but an actual teleporter that would “beam me” to another location more distant in my level. Thanks.

How is being teleported in VR any different from first person?

make a teleporter model
put a trigger at the same spot
set the trigger to move the char to the diff location

I don’t know why its different, but I have followed closely recent Youtube videos that build teleporters for 3rd person games using blueprint and they work, 3rd person. But they do not work in my VR game. So I am asking if anyone has had any success getting a teleporter working in VR.

I have tried that, it hasn’t worked.

@Everynone: You do a bit of VR, don’t you? Is there something special to doing it in VR? :nerd_face:

I have little else to add. All I can say is: post the script you’ve got to have it fixed.

1 Like

I will, and thank you for attempting to help me!
But my first question remains, has anyone had success making a functioning teleporter in VR in UE. No one has yet to say yes, so perhaps it’s not functional yet in UE. Or are there not very many who build for VR in UE in this community yet?

No one has yet to say yes

Yes. Use either Teleport or Set Actor Location. And again, it will be identical to any other teleportation method. There isn’t anything special to it - take the pawn and place it elsewhere.


  • create an actor with a box collision and an arrow component
  • place it the level, put the arrow at destination
  • detect box overlap, set overlapping actor’s location to the arrow’s location
  • optionally, use rotation if relevant
2 Likes

Thanks! I’ve tried this before following two different YouTube guides for a teleporter blueprint but they just didn’t function in VR (they did function in 1st person strangely). I am new to blueprints (but I’ve done a fair amount of coding as an engineer during my career) and I will give it another try from scratch.

I have isolated the problem to the TriggerVolume. It is not generating an overlap event. I do have the Generate Overlap Events checked. Again, this is in VR play.

Show us the collision settings of the volume, collision settings of the player capsule, and the script that is suppose to trigger it all.

1 Like

I very much appreciate your help @Everynone. You were on the right track…looking at previous posts in the community I found this, and adding a collision capsule to my VRPawn worked!

My particular project is a complete redesign of a major control center. I have taught myself both 3ds max and UE (and so much more to learn). I now have the control room working in VR on my Quest 2, and operators and upper management can now see and experience the design.
I have a spiral staircase that I made in 3ds max and exported using datasmith into UE. That spiral staircase cannot be walked up on no matter what I’ve tried, so I wanted a teleporter (which now works) beside it to get to the upper level. I hope to get the spiral staircase working one of these days.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.