UE5 stuttering when moving camera

so lately I’ve noticed that whenever i move the camera my framerate drops down, even though i don’t have any of the UE5 fancy stuff enabled (nanite, lumen, Temporal Super Resolution…etc). i found someone who had the same problem as me and they reported disabling motion blur does fix the problem and it didn’t for me, well… the problem persist but noticeably less frequently. the problem is not related with my project since the problem is still there in the empty project too so i believe the problem could be in rendering settings maybe?

Would appreciate an update on this from anybody, having same issue on a simple tilt up a year later. Disabling motion blur seems silly as in camera motion blur is nice and should stay - bump?

Did you find a fix? I have under 200 fps and there shouldn’t be any stutters, especially in an empty new project.

UPD:
Just found a fix. When you create a new landscape, choose the largest value in the “section size” field. I think this is a bug or a useless feature, because even a modern processor with ddr5 is not able to work normally with 15x15 or 7x7. If you hold down alt+control, you can read everything that should be described in bold before you want to change the section size, but the developers don’t seem to care.

Either turn Hardware Raytracing off or put Max LODLeve to 0 or 1.
Here’s a great thread about it: UE5: Lumen + Landscape LOD = unplayable framerates - #17 by Skowroshima