UE5: Lumen + Landscape LOD = unplayable framerates

An update, we’ve abandoned trying to use Virtual heightmesh. It had nearly the same performance with lumen global illumination, and introduced virtual quality artifacts on highly varied points (peaks) on the hightmesh at distances.

This landscape + lumen performance continues to be an issue. I’ve tried things like breaking the landscape into several smaller landscapes, that did not resolve the performance issues.