Can anyone help me at all?
I have been making an android game in UE5.03 but have been having some issues with the lighting as they don’t load in after they are packaged for development. I haven’t tried any other types of packaging other than development. The lights work perfectly when in the editor as shown in the images as a comparison. I am using Box Brushes as the walls and floor but I have a feeling that that isn’t the problem as the grass and footpath are static meshes.
Gameplay in the editor
Gameplay in a packaged version
If anyone knows why my lighting isn’t working, please help.
Thank you