UE5 Spherical Water Issue

Hi, I came across this issue when trying to build a spherical water system on a large scale world.

This can be replicated with both the Water Plugin (using a Water Body Custom) or a SingleLayerWater material instead.

  1. Drag a sphere into viewport and then attach a Water Body Custom as its children.
    01

  2. Change the scale of the Water Body Custom to something like 1.01 or 1.1.

  3. In the Details of Water Body Custom, switch Water Mesh Override to Sphere:

  4. It should look something like this, which shows that is working as intended:

  5. Now, start increasing the parent Sphere scale from 1 to 10 to 100 to “…” until you start seeing this:

  6. For once, the water disappears (but that’s something more to do with tweaking settings) - but the real problem is the black line that follows the camera:

This only appears on extreme distances and is directly related with the Absorption and/or Scattering Coefficients inside the SingleLayerWater material:

This happens independent of having a SkyAtmosphere or SkyLight in the scene - in this case, I’m only using a DirectionalLight.

Is it something to do with the fact that the SingleLayerWater only takes into account X,Y coordinates, as it was designed to work on a Plane mesh and not on a spherical one?

I’ve messed around with Shadow, Direct/Indirect Lighting settings but the result is always the same. Also, using Lumen or Screen Space didn’t make a difference.

Thanks for your time, appreciate any help.