UE5 Sequencer not rendering the correct Camera/Shot

I was googling something else and ended up on this thread, as a further note to the above, the issue is because the camera asset lives in the level at 0,0,0 and the level sequence you’re trying to render out has it in a different position but there are no transform keyframes in the timeline. Converting it to spawnable makes it live in the sequence only and not the level, which is fine if that’s how you want to work but adding keyframes might fix it too.

One of the main learning curves with Unreal is figuring out where assets actually live, when you render out it’s running the game engine so it can often have different behaviours at runtime to what you’re seeing in the sequencer.