Hi everyone,
I’m running into a frustrating issue in the Sequencer where creating animation constraints automatically generates the first compensating/sub-keys on fractional frames (sub-frames like 12.43) instead of locking to clean, whole integer frames.
I have already extensively troubleshooted this and verified the following settings are active:
- Timeline Snapping (Magnet Icon) is turned ON.
- In Project Settings, I enabled “Default Lock Engine to Display Rate” to ON
- The parent object being constrained to has clean, snapped keys (no sub-frame keys on the target asset).
Is there a hidden Editor Preference, a specific Console Variable (cvar), or a structural constraint setting in newer versions of UE5 that completely forces automatic constraint compensation math to respect whole frames?
Any insight or workarounds would be massively appreciated!
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