ue5 sceneTexture:postprocessinput1 cause crashed when render object far distance

1 i set materel in postprocessVolume.
2 .i use sceneTexture:postprocessinput1 node in material editor
3 .i set a object location at (-2000000,0,0) far distance from(0,0,0)in the world
4. move camera view at object.
5.the editor crashed and report error:

Assertion failed: InTexture.IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl] [Line: 144]

how can i solve this problem?

1 Like

I have same problem

this bug trouble me 1 mouth ,i can’t seperate opecity channel in postprocessVolume.

Same here. (Epic plz fix)

do you have any idea avoid this crash problem.Postprocessinput1 is only node can exprot opecity channel as far as i kown. May be epic will fixed this bug soon.