UE5 SceneCaptureComponent2D renders too dark and without PostProcessing Volume

I am working on a small application that should randomly generate a few Images for me inside Unreal Engine 5 for ML Dataset Generation. At every step i capture images using multiple SceneCaptureComponent2Ds with different Post Processing Materials. But for some reason my Captures are extremely dark. I allready tried disabeling AutoExposure and set the components bAlwaysPersistRenderingState, wich didnt change anything for me. Also i placed a PostProcessVolume inside the scene to make the camera footage look beeter but that also seems to be not applied to the Capture Camera at all. I made some reference screenshots using a normal CameraComponent to display the difference.

#Capture Camera


#Reference Camera

It also looks like there is also no indirekt lighting inside the Capture device. Did Anybody encounter this problem before and could be able to help me?

Unfortunately the Reference Camera is timewise a little behind when taken the image so i cant use that one as a replacement for the Capture Cam.

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