UE5 + Rider Help!

Hi All,

I’m really new to C++, but learning it to convert some of my blueprints over.

I have a PluginBuilder project that I built with C++ not too long ago (to update/build plugins from git etc.). It worked fine with VS 2022.

However, after seeing the community rave about Rider I have downloaded it and am trying it out. But, now my project doesn’t work.

If I open up the sln file directly I get load issues on both UE5 and my pluginbuilder project…

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I read that with Rider I should instead open the .uproject file directly with it but I’m having the same issues. In the log I’m seeing there are errors with a couple of marketplace assets showing up as duplicates. I don’t have them in a separate plugin folder or anything (just the engine plugin folder)…

I’m not sure if this is causing the issue?? But, I can’t even open the project in VS 2022 anymore as it says it can no longer find UE5 or PluginBuilder project (it looks like it was looking for something in the intermediate folder but I deleted that as one of the recommendations to get Rider to work).

Sorry, I’m super new to using C++ so just learning but can anyone offer me any assistance to get it working?

Many thanks!

Ok, I found the issue with the duplication message as I was using some 3rd party assets that had duplicates (one tool contained the other!).

Is the right way to open a file with Rider though to open the .uproject file rather than the .sln file? It fails to load the project when opening the .sln file, but seems to work fine if I right click on the .uproject file and select ‘open with’… and choose Rider.

Thx

It’s ok open Rider with any of them, sln file, and uproject file. Both are ok. I prefer uproject file.

If solution tree seems problem, I usually do like this.

  • Delete sln file and intermediate folder.
  • generate solution file again from uproject file. (Right click-> generate Visual Studio project files)
  • Compile the project with visual studio.
  • open again in rider
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