UE5 replication problem

I am trying to make my game multiplayer and everything works fine except for my sliding code



when I run the code on the host sever it works but then doesn’t when I run it on the client. I don’t know if I missed a variable I had to replicate or something, but if someone could help that would be great

Could it be because left shift release is used twice and only one fires?
Why not do a sequence node after release and clean up your code?

  1. fire off first the two nodes and reset
  2. execute the stop on the timeline