Hey, I have located the cpp and the comments within there as you showed.
It did work, by using
-MoviePipelineConfig
and
-LevelSequence
However, the other rendering parameters seem to be ignored, even though the .cpp comments clearly give an example having -resx=1280 -resy=720.
So, in UE5, at least up to th present, these parameters including resolution, frames, have to be stored in MoviePipelineConfig, then to be passed through the command.
And it also looked like so from the .cpp, as well.
Anyway, thanks a lot for the help.
I will keep looking for possible solutions to explicitly pass rendering parameters as command options.