Hello everyone! I am working on a vehicle with cameras in UE5. I have a camera attached to said vehicle with a RenderTarget.
Ray tracing is enabled, and global Gamma is 2.2; when global Gamma is default, the image looks very dark, currently with 2.2 it has a weird blue tint where the shadows are supposed to be. I tried tweaking shadow Gamma, but that did not change anything except for making the entire picture pale.
Attached are the pictures of a similar setting as seen while PIE, the render target texture, and some of my settings.
Roughly speaking, how do I make my capture match my viewport closely?
Idk what version of the engine you’re on, but you might have to actually click on the checkbox next to “Method” Lumen GI and Reflections to enable them in the RT.