Hello everyone! I am working on a vehicle with cameras in UE5. I have a camera attached to said vehicle with a RenderTarget.
Ray tracing is enabled, and global Gamma is 2.2; when global Gamma is default, the image looks very dark, currently with 2.2 it has a weird blue tint where the shadows are supposed to be. I tried tweaking shadow Gamma, but that did not change anything except for making the entire picture pale.
Attached are the pictures of a similar setting as seen while PIE, the render target texture, and some of my settings.
Roughly speaking, how do I make my capture match my viewport closely?
Thank you so much for your patience.



